Chapter 1751: Tools Of The Trade.
Chapter 1751: Tools Of The Trade.
Their angel informed dutifully, "All of these divine spells are available to every deity. It is only when one becomes a godling would they be able to access special spells, and only when a true god acquires a domain will they acquire special domain spells."
"So every local deity is practically identical in what they are capable of. But they will have varying power and Divine Energy which they have to use to compete to acquire the resources they need to become godlings."
The clones spoke amongst themselves more as they perused the list of divine spells. Despite the spells being available to every deity, all of them have requirements for Authority so there will be differences between the deities at the initial stage.
Deities with more believers will access more powerful spells, and their higher Authority means that even these lower-level spells will be more powerful than deities with fewer believers.
Legion-9 said as he went through the list, "In this world, Authority is the main foundation of their power. I wonder how divinity plays into things."
-Divine Spells.
1. Divine Strike.
Effect: Strike an enemy with an energy attack that is equal to 10% of Authority.
Cost: 10 DE.
2. Divine Shield.
Effect: Create an invisible defensive barrier that will block damage up to 10% of Authority.
Cost: 10 DE.
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3: Divine Hold.
Effect: Trap a target with an invisible force with a power up to 10% of Authority.
Cost: 10 DE.
4: Divine Strength.
Effect: Boost one's strength for 10% of Authority.
Cost: 10 DE.
5: Divine Speed.
Effect: Boost one's speed for 10% of Authority.
Cost: 10 DE.
6: Divine Endurance.
Effect: Boost one's endurance for 10% of Authority.
Cost: Cost 10 DE.
Legion-8 said appreciatively, "Now we have a good means for killing mortals."
The lesser Miracle Divine Ability is powerful and multipurpose, but it is not efficient in using divine energy. They can force a pack of wolves to come somewhere easily enough, but if they want that same pack of wolves to kill someone they will need to spend more, probably double the initial amount.
But that's nothing compared to how much divine energy they will need to kill the same pack themselves. Each wolf will require a payment of divine energy equal to their level for them to drop dead.
Targeted divine spells like the Divine Strike will be more efficient in killing mortals mortals. It will only cost them 10 Divine Energy while the power will be dependent on the number of believers they have.
They will be able to deal catastrophic damage as long as they increase the number of believers, and all it will still cost them is 10 DE instead of the amount needed to overcome the level of a mortal.
The first 3 divine spells are only available to deities with 100 Authority. Divine spells 4 to 6 are available to those with 1,000.
They only have 532 Authority so they don't have access to the last three divine spells yet. So they need more believers if they are to have every tool they need to compete.
They would like to get every divine spell that they can and be on their way. Unfortunately, they can't because the spells also require divinity to purchase.
Each of the divine spells require divinity that is 10% of the required Authority to acquire it, so the first three divine spells require 10 divinity each while the next three require 100 divinity each.
Currently, they don't have any divinity. If they were not given one chance to get a spell for free, then they wouldn't be able to get anything at all. This free divine spell is limited to the first three spells, so it is only worth 10 divinity.
They could also forgo their free divine spell to gain divinity that is equal to 10% of their Authority. This option is to be a boon to gods who did well in amassing believers before they ascended.
They have to decide which of the available options to go for. They can either choose a divine spell or cash in their free spell for divinity. In the case of the latter, they can cash in their divinity now or wait for when they acquire more believers so they can earn more divinity.
If they decide to wait, they will gain more divinity, but they will be delayed while other gods are already working to build their altar. If they fail to become the first 1,000,000 godlings, then it won't matter how much divinity they have.
Not only that, gods that chose divine spells might be able to use them to acquire more believers quickly, so they have a real chance of becoming stronger than those who chose to wait for more believers to cash in their free divinity. After all, stronger gods will be able to acquire believers faster, and Authority is one of the foundations of power for gods.
All in all, it is a tough decision to make. It is not helped by the fact that if they decide to choose divine spells, they can only have one that will serve them in attack, defense, orn/o/vel/b//in dot c//om
control.
But they are Legion, and they have the Divine Matrix ability. This means that they share Authority, Divine Energy, and also divine spells. They confirmed that much from their angel, so they have more leeway in choosing.
Three clones picked one divine spell each. Then the remaining 6 clones exchanged their free chance for divinity, so they got 53 divinity each and 318 divinity in total.
They can't share divinity as it is used to build their divine bodies. Since they have seperate bodies, they can't share it. Actually, they didn't intend to share the divinity even if they could. They decided to put it into one of them to maximize its effect.
That decision was easy for to make. What gave them problem is deciding which clone they should focus on and which aspect of the clone they should enhance with divinity.