To ascend, I had no choice but to create games

Chapter 27 - 27 All Endings_1



Chapter 27: All Endings_1

Translator: 549690339

Throughout the entire gameplay video, the UP host never showed their face or spoke, and the gameplay style was very similar to Xiao Douzi’s.

However, the UP host’s name was Mom of Pingping, which clearly wasn’t Xiao Douzi’s doing.

Prior to this, the UP host had only posted some simple craft-making videos and basic food preparation methods, so it was completely unexpected for them to release a gameplay walkthrough video.

The account had many videos, but the technical quality wasn’t high, and there were only a few hundred fans; it was an almost transparent and negligible UP host.

The video got straight to the point, with the opening shot being the same as the others, where the character wakes up on a bed and then hears the instructions of the grandfather.

Afterward, the UP host deftly controlled the character, left the room, and

rushed into the staircase.

Upon seeing the big sister going up the stairs, the UP host skillfully took over the food from her and helped her carry the items upstairs.

Seeing this scene, the few viewers fell silent, and then, almost in unison, burst out with the bullet-screen comments, “We can do that too!”

Can we actually do good deeds in this broken game?

What other good deeds are going to come next?

The viewers became excited!

When the UP host helped deliver the items upstairs, the big sister opened her room door, and then said to the protagonist, “Do you want to come in and rest for a while? My house is quite big, and we also have snacks and drinks.

“Sister Jie, don’t do it!” a group of viewers couldn’t help but say.

But the character controlled by the UP host nodded and walked straight in, then took the drink handed over by her and took small sips.

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Before the protagonist had finished half the bottle, the entire screen started to blur, followed by the world spinning as if drunk, and slowly lying down on the couch.

And in the ears of the players, the big sister’s laughter rang out, filling the darkened screen and sending shivers down one s spine.

“Ending: Don’t eat things recklessly, achieved.”

Seeing this ending, the audience was somewhat dumbfounded.

Is this something we can see in a horror game?

What happened to the little boy and the big sister in the end?

Why did the screen go black?

Why didn’t you show the most critical part, we’re not short of bandwidth!

Author, did you do this on purpose or by accident?

But soon after, the viewers frowned upon realizing that things were not so simple.

The progress bar hadn’t even reached 1/4.

From this, it seemed that this was just one ending of the game, so were there other endings?

It seemed as if to answer the viewers’ questions, a new cycle began.

The process was the same as last time, still going out the same door, still carrying the big sister upstairs.

But unlike last time, when the big sister invited the protagonist to rest, the protagonist shook his head and then pointed to a pair of pliers in the big sister’s room.

The pliers looked somewhat heavy, but a little boy could still manage them. After borrowing the pliers, the protagonist immediately returned home, picked up the pliers, and forcefully twisted off the lock on the grandfather’s room door.

Pushing the door open, when the audience saw what was inside, they tensed up again.

The room was airtight, the windows boarded up, a large number of red candles casting the room in daylight.

A brand-new radio sat in the middle of the room, continuously playing strange chanting sounds, making one’s heart tense.

And right in front of the door hung a photograph of an eight-year-old child.

The photograph was black and white, with elegiac couplets hanging on it, clearly a death portrait.

The child looked hardy and robust, with a cute smile on his face, but the cuter it was, the more eerie it became within a funeral portrait, and the psychological fear’that swept over the viewers made them close their eyes for a long time before daring to continue.

Before they could fully understand what was going on, the protagonist started holding his chest and moaning.

Ultimately, his vision became blurrier and blurrier, and his moans grew fainter and fainter until the screen turned completely black, signaling the end of the game.

“Ending: That room must not be entered, achieved.”

Having achieved two endings in a row, the story of the game did not become clearer but more eerie and mysterious instead.

However, this also indicated that the game did have an ending, and there likely existed a true ending.

The number of viewers watching the video kept increasing.

They held their breath, watching the video anxiously, scared yet eager to see the ending.

And the video uploader did not disappoint their expectations, starting the next cycle.

This time, after borrowing the bolt cutters, he didn’t attempt to open his grandfather’s room but instead began to walk down the endless corridor. When he reached the room with his back to his grandfather, he used the bolt cutters to forcefully open the security door, then bypassed his grandfather facing away from him and walked directly into the bedroom.

The bedroom window had not been tended to for a long time, years of spider webs intermingled with dead insects on it had formed a thick curtain, blocking out the sunlight from outside.

The electric light in the room was out long ago, casting the room in an especially gloomy light. The video uploader smashed the window with the bolt cutters, throwing them outside.

The substantial web curtain was torn open, and sunlight streamed through the tear, revealing to the players that there was actually a mirror in the room. Disobeying his grandfather’s instructions, the boy walked up to the mirror and clearly saw the reflection of a little boy.

The boy was dressed in a hospital gown with blue stripes, had dark circles under his eyes, a waxen complexion, and his body was unsteady.

What was more terrifying was that he looked exactly like the little boy in the obituary photo!

And upon seeing himself in the mirror, the protagonist covered his mouth and began to cough violently.

As he coughed, he spat out blood, and the fresh blood from his chest seemed to be endless, soon flooding the room and trapping him in the blood.

Finally, amidst the continuous coughing, the game ended.

“Ending: Don’t look in the mirror, achieved.”

Three endings appeared, and the details in the game were now evident, the truth of the game about to be unveiled, making everyone hold their breath in anticipation of the final revelation.

No more comments appeared; everyone watched the video with bated breath.

The fourth cycle began.

This time, the protagonist did not go upstairs or enter any rooms.

He began to run downwards ceaselessly, sprinting through the endless corridors.

He ran for an unknown amount of time until all the doors of the residents disappeared, leaving only walls, and then he sat down on the floor and cried loudly.

His crying became louder and more intense, his body started convulsing due to the excessive sobbing, and his vision gradually blurred.

Just when everyone thought this would trigger another bad ending, the view brightened again.

Looking around, the protagonist found himself in a hospital bed, with his crying having alerted others.

When the door of the ward opened, a nurse who looked exactly like the older sister who had gone upstairs walked in.

After palpating the protagonist’s head, she tookhis temperature and then asked softly, “What’s wrong, did you have a nightmare?”

The protagonist nodded.

“It’s okay,” the older sister said gently. “It’s just a minor sickness. You’ll be fine after two days of IV fluids. Go to sleep; don’t be scared, I’m here with you.” With the nurse holding his hand, the protagonist slowly closed his eyes, and a lullaby from the nurse began to play in his ears.

In the warm and comfortable environment, the protagonist finally fell asleep.

“Ending: It’s just a dream, achieved.

Congratulations, you have achieved all endings…

Or have you?”


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